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Killing floor 2 cosmetics wiki
Killing floor 2 cosmetics wiki














In our example, it will be CHR_Fedora_Cosmetic. Do not use spaces, only underscores in the naming. Use the naming conventions "CHR_Cosmetic".Make sure you are using FBX 2013 and use the same plug in version as shown:.Everything under Animation, Cameras, Lights, and Embed Media should be unchecked.Select only your cosmetic and "export selected" as an.At this point your item is ready for export.put all zeros in the transform matrix.

killing floor 2 cosmetics wiki

You can do this by putting all 0's on the world transform matrix, as follows:

killing floor 2 cosmetics wiki

  • Turn off "Affect Pivot Only" in the modifier panel to go back to regular translation mode.
  • Your cosmetic pivot is now aligned to the character's head bone.
  • press H (select by name) and select the "Head" bone.
  • Select "Affect Pivot Only" in the Hierarchy tab in the modifier panel.
  • Align your cosmetic pivot to the characters Head bone, as follows:.
  • Model and texture your cosmetic using the character as reference, tweak scale and positioning until it looks correct.
  • #KILLING FLOOR 2 COSMETICS WIKI DOWNLOAD#

    You can find the character source art files here: KF2 Character Source Art Download

  • Open the character's source art file so you can model your cosmetic using the character as reference for placing, position and scale.
  • killing floor 2 cosmetics wiki

  • Select which character you would like to make a cosmetic for - Alberts, in this case:.
  • The example is for adding a new static cosmetic items to Killing Floor 2 - in this case, we are creating a new hat for Rev Alberts. This is a how-to guide for implementing a new cosmetic item for submission to the Killing Floor 2 workshop.














    Killing floor 2 cosmetics wiki